AI Insights · Timothy · July 2024
Top 5 2D Realistic Games in Finland: Q2 2024 Performance
Discover the performance trends of the top 5 2D realistic games in Finland for Q2 2024. Metrics include downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 2D realistic games on the unified platform in Finland exhibited notable performance metrics, including downloads, revenue, and weekly active users. Here are the highlights:
Evony from TOP GAMES INC. saw its revenue peak at approximately $9.8K in the final week of June, following a steady increase from $4.2K in early April. Downloads peaked mid-April at around 1K, while weekly active users fluctuated, peaking at around 3.3K in late April before stabilizing at approximately 2.5K by the end of June.
The Grand Mafia by Phantix Games exhibited a steady revenue increase, reaching approximately $5.7K in the last week of June. Downloads remained relatively low throughout the quarter, peaking at around 206 in early April. Weekly active users showed a slight decline, settling at around 784 by the end of June.
King's Choice from ONEMT PTE.LTD. experienced fluctuating revenue, peaking at approximately $5.5K in late April and ending the quarter at around $4.1K. Downloads remained modest, peaking at 177 in early April. Weekly active users saw minor fluctuations, stabilizing at around 826 by the end of June.
Sea of Conquest: Pirate War by FunPlus International AG showed a declining revenue trend, starting at approximately $6.3K in early April and ending at around $2.7K in late June. Downloads peaked in early April at around 508 and weekly active users increased towards the end of the quarter, reaching approximately 1.1K.
Viking Rise: Valhalla from IGG.COM exhibited a steady revenue trend, peaking at approximately $4.9K in mid-April and ending the quarter at around $3.4K. Downloads showed an upward trend mid-quarter, reaching 263 in early May. Weekly active users remained relatively stable, peaking at around 3.8K in early May and ending at approximately 3.2K in late June.
These performance metrics highlight the dynamic landscape of the 2D realistic games market in Finland. For more detailed insights and data, visit Sensor Tower.